![]() Detect when Unity's Audio System is disabled when using the Koreography Editor offer to re-enable it.Enables simple Koreography Event triggering based on an associated AudioSource component (does not enable the Music Time API - use a Music Player if this is needed). We think we got most of them but if you notice any allocations occurring, please let us know! We tracked down a slew of minor allocations in the API that could add up quickly over time. HUGE fixes for runtime memory performance.Integration with Tazman Audio's Fabric audio engine!.Hey Everyone! We just released version 1.1.0 to the Unity Asset Store! Here's a list of notable changes from version 1.0.1: Any notification or event within Unity can be tied to the audio.Supports all music files supported by Unity including.All Unity scripting languages supported.Integration with Hutong Games' PlayMaker 1.7+ ( new in 1.3.0!).Integration with Dark Tonic's Master Audio 4.2+ ( new in 1.4.0!).Integration with Procedural Worlds' SECTR COMPLETE ( new in 1.3.0!).Integration with Tazman Audio's Fabric 2.2.2+ ( new in 1.1.0!).Integration with Firelight Technologies' FMOD for Unity 2.0+ ( new in 1.6.1) †. ![]() Integration with Audiokinetic's Wwise 2017.1.0+ ( new in 1.5.0!) †.Create Rhythm gameplay with ease - Koreographer even gets you started with a built-in Rhythm Game demo! (demo requires Unity 5.0+).Automatically generate events from the music using RMS and FFT analysis.Send customizable payloads to your game along with the music event, including curves, text, numbers, Unity assets, colors, and frequency spectra.Perfectly execute subtitles, lyrics, and lip syncing - even includes a Karaoke demo! (demo requires Unity 5.0+).Drive animations, textures, particle effects, gameplay actions, and more with music.Eliminates realtime music processing, leaving your game engine at peak performance.Tag tempo changes, notes, musical phrases, lyrics, percussion, crescendos, section changes, and more Tag and sync to any musical event, even those not picked up by automated music analysis algorithms.Gain live access to your music's timeline from within your game: power animations with beats and musical events rather than built-in system timing.Import a MIDI file into Koreographer to quickly map notes or instrument data to game events.View the music in the Koreography timeline and precisely add game events and other outputs.Keep synchronization on time, alwaysNo more time spent debugging scripts and tweaking algorithms to resolve latency and other audio bugs across platforms.
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